About

The long version, with footnotes

I started out obsessing over how things look and work — the kind of obsession where you learn to argue about kerning, sketch chairs nobody will ever sit on, and call it "research."

Eventually, I wandered into beneathatree as a Design & Media intern. Never really wandered back out. Ten months ago they gave up and made it official. Now I'm full-time, which mostly means I do everything that has the word design vaguely near it — and a bunch of things that don't.

I'm a multidisciplinary designer, which is a fancy way of saying I can't pick one thing. I draw. I photograph. I make the 3D printer do things it probably wasn't designed to do. I design interfaces, physical spaces, posters, exhibitions, and whatever else lands on my desk before I can say no.

At beneathatree, on any given week I might be:

  • Designing UI/UX for software products and startups
  • Picking up a camera and pretending I know what I'm doing (I do, mostly)
  • Redesigning the office space (real walls, real furniture)
  • Creating design collaterals — posters, social, branding — the invisible glue
  • Arguing with the 3D printer. It always wins, but I always try
  • Building the unmuseum — a museum that refuses to act like one
  • Helping across everything that involves pixels, polygons, photographs, or persuasion

Somewhere in the margins of all this, I taught myself front-end development. Turns out making things interactive is just design with more semicolons.

How I got here

2021

Discovered I like making things

And started figuring out how to do it properly

2024

Joined beneathatree as intern

Design & Media. Wandered in, never wandered back out

2025

Went full-time at beneathatree

They gave up and made it official

Now

Doing everything, somehow

UI/UX, photos, 3D prints, spaces, code, this website

Want to work together? Or just say hi?

Get in touch