The long version, with footnotes
I started out obsessing over how things look and work — the kind of obsession where you learn to argue about kerning, sketch chairs nobody will ever sit on, and call it "research."
Eventually, I wandered into beneathatree as a Design & Media intern. Never really wandered back out. Ten months ago they gave up and made it official. Now I'm full-time, which mostly means I do everything that has the word design vaguely near it — and a bunch of things that don't.
I'm a multidisciplinary designer, which is a fancy way of saying I can't pick one thing. I draw. I photograph. I make the 3D printer do things it probably wasn't designed to do. I design interfaces, physical spaces, posters, exhibitions, and whatever else lands on my desk before I can say no.
At beneathatree, on any given week I might be:
- Designing UI/UX for software products and startups
- Picking up a camera and pretending I know what I'm doing (I do, mostly)
- Redesigning the office space (real walls, real furniture)
- Creating design collaterals — posters, social, branding — the invisible glue
- Arguing with the 3D printer. It always wins, but I always try
- Building the unmuseum — a museum that refuses to act like one
- Helping across everything that involves pixels, polygons, photographs, or persuasion
Somewhere in the margins of all this, I taught myself front-end development. Turns out making things interactive is just design with more semicolons.
How I got here
Discovered I like making things
And started figuring out how to do it properly
Design & Media. Wandered in, never wandered back out
Went full-time at beneathatree
They gave up and made it official
Doing everything, somehow
UI/UX, photos, 3D prints, spaces, code, this website
Want to work together? Or just say hi?
Get in touch